The Unspoken Rules That Keep You From Playing

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The Unspoken Rules That Keep You From Playing

Navigating the hidden barriers of modern leisure.

The Unyielding Digital Wall

The left thumbstick pushes forward. You walk into a wall. The right thumbstick moves the camera, a nauseating, jerky pan that settles on the ceiling. For the next fifteen minutes, this is your entire world: wall, ceiling, floor, wall again. Your partner, sitting beside you, offers gentle, patient advice that feels condescending even though you know it isn’t meant to be. “You just have to coordinate them,” they say. “Think of one as your feet and one as your head.” My feet and my head have been working in perfect harmony for decades; these two plastic sticks, however, have declared a bitter, intractable war.

This isn’t a game. It’s an intervention. It’s a diagnostic test for a type of dexterity you didn’t know you were supposed to have, and you are failing spectacularly. The feeling isn’t just frustration. It’s a quiet, creeping shame. The shame of being an adult, a capable person who can file taxes and negotiate a lease and assemble flat-pack furniture with only minimal crying, who is being completely defeated by the simple act of walking across a digital room.

Architectural Gatekeeping: The Unseen Barriers

We don’t talk enough about this quiet gatekeeping. It’s not the overt, toxic kind you hear about in forums. It’s not someone yelling slurs in a voice chat. It’s an architectural gatekeeping, built into the very design of modern play. It’s the assumption that anyone picking up a controller has a shared history, a muscle memory that goes back 25 years. It’s the unspoken expectation that you are not here to relax, but to perform. To get good. To master systems so complex they require hundreds of hours to even comprehend, let alone conquer.

Muscle Memory

Unspoken History

Performance Expectation

Complex Systems

Mastery Demand

I spoke to a man named Liam V. about this. By day, he’s a closed captioning specialist, a job that demands an obsessive level of precision and the ability to process information at an incredible speed. He can type accurately at 95 words per minute and his work requires him to parse dense, overlapping dialogue in real time. He is, by any measure, a highly skilled individual. Yet when he tried to get into a popular online game with his friends, he lasted 45 minutes.

“The tutorial just kept throwing things at me. Crafting, skill trees, parrying, elemental weaknesses. There were 15 different status effects I was supposed to remember before I’d even fought a second enemy. It felt like studying for an exam, not unwinding after work.”

— Liam V.

He eventually put the controller down and never picked it up again. His friends were understanding, but the message was clear: this space was not for him. He lacked the foundational knowledge, the gamer-Rosetta-Stone needed to translate the on-screen chaos into coherent action.

This reminds me of a disastrous DIY project I attempted. The online guide showed a beautiful, minimalist bookshelf made from just a few pieces of wood. The instructions had 5 steps, each with a crisp, clean photo. It looked so simple, so achievable. But the guide omitted the universe of assumed knowledge: that you need to drill pilot holes, that wood glue needs 25 minutes to get tacky, that a ‘countersink’ is a thing that exists. I ended up with a pile of splintered wood and a profound sense of inadequacy. The instructions weren’t for a beginner; they were for an expert who just needed a reminder. Video games feel like that now. They are reminders for people who already know.

The Paradox of Play: Work’s Shadow over Leisure

And I’ll admit to a frustrating contradiction here. I complain about this demand for mastery, this expectation that we invest 175 hours into a single game just to see the credits. It feels absurd, like taking on a part-time, unpaid job. Yet, I can’t deny the electric thrill I felt after spending 35 hours learning the intricate combat of a notoriously difficult action game. The moment it finally *clicked*, the moment my hands moved without conscious thought, was a genuine peak experience. So I find myself in a bind: I resent the system that demands this level of commitment while also secretly craving the validation it provides when I succeed. I want play to be purposeless, but I also want to be good at it.

This is the trap of modern adulthood.

When leisure transforms into another field for performance.

We’ve allowed the logic of work-of progress, optimization, and quantifiable achievement-to colonize our leisure time. Hobbies are no longer things you do; they are things you build. You don’t just knit a scarf; you launch an Etsy store. You don’t just enjoy hiking; you train for a 25-kilometer trail run and track your stats. And you don’t just play a video game; you master its mechanics, optimize your build, and chase achievements. The idea of doing something purely for the pleasure of the process, with no expectation of improvement, has become a radical act.

The industry, for the most part, caters to this. The biggest titles, the ones that dominate the cultural conversation, are built on sprawling systems and high skill ceilings. They are incredible artistic and technical achievements, but they are also profoundly inaccessible. They present a sheer cliff face of learning, and the message to newcomers is simple: start climbing or go home. There is no gentle slope. The cost of entry isn’t just the $75 for the game; it’s the dozens of hours of prerequisite, unpaid, often frustrating training.

Start Climbing

Or Go Home

The Rise of Cozy: A Refuge from Performance

This is why so many adults are turning away from the mainstream and quietly searching for a different kind of experience. They are looking for games that don’t assume you have the reflexes of a 15-year-old or 25 hours a week to dedicate to practice. They’re looking for play that is nourishing, not demanding. This search has led to the rise of what many call ‘cozy games’-experiences built around restoration, creativity, and exploration rather than conflict and mastery. There’s a whole world of these experiences, especially if you know where to look. For instance, the number of quality Cozy Games on Nintendo Switch has grown by at least 15 percent in the last year alone, offering a refuge for those of us who just want to water some plants or organize a little town after a long day.

🌱

🏡

🎨

Years ago, I made a mistake I still think about. I was playing a simple puzzle game with a friend who rarely played anything. She was struggling with a core mechanic that felt completely intuitive to me. I laughed. It wasn’t mean-spirited, it was a laugh of surprise. But I saw her face tighten just a little. She put the controller down a few minutes later and said she was tired. My laugh was a tiny piece of gatekeeping. It reinforced the idea that she was an outsider, that she was ‘doing it wrong.’ I was so embedded in the culture of competence that I couldn’t see how alien it looked from the outside. I had forgotten what it felt like to be a beginner. I became, in that moment, a small, unintentional guardian of a gate I claimed to despise.

Reclaiming Play: Joy Without Judgment

That shame is a useful teacher. It reminds me that the goal isn’t to get everyone to appreciate the intricate beauty of a 175-hour epic. The goal is to carve out and protect spaces for unskilled, purposeless, joyful play. It’s to validate the person who wants to spend 45 minutes driving a truck badly in a simulator or the person who finds deep satisfaction in arranging furniture in a virtual house. It is to decouple the act of playing from the ambition of winning.

Play WithoutProving Anything

So when your partner hands you that controller and your brain short-circuits, the feeling of incompetence is not a personal failing. It is the result of a design philosophy that has forgotten who it’s leaving behind. It’s a culture that has mistaken complexity for depth and difficulty for value. The problem isn’t your thumbs. The problem is the assumption that you’re there to prove something. You’re not. You’re just there to play.

Find your joy in play, on your own terms.